Debris – Part 1 – Lots of Glass
In this tutorial, I go over using Particle Flow to create exploding glass from the side of a
skyscraper. The goal of this tutorial is to easily create a custom particle emitter, use that
emitter as a collision object to trigger exploding glass shards and then use forces to control
the movements of the glass.
Basic working knowledge of 3DS Max and Particle Flow are required. I have included the Max 2008 Start and Finished files for this project. You can download them here:
Tutorial Files (Requires Max 2008 or Higher)
Additional Notes:
- The final render (although this is just a tutorial image) was created in After Effects. The
fire and smoke were created using Particular and the motion blur was done via ReelSmart Motion Blur.
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Running Time: 22 Minutes
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