Debris – Part 3 – Cheating with Bitmaps
In this tutorial, I will go over how to use the dynamic material in particle flow with an animated
bitmap. For certain types of shots, this can be a huge time saving approach. It can be used
for bullet holes, cracked glass and explosions..
Basic working knowledge of 3DS Max and Particle Flow are required. I have included the Max
2008 Start and Finished files for this project. You can download them here:
Tutorial Files (Requires Max 2008 or Higher)
Additional Notes:
- If you use mental ray, you should check out these links on unlocking and using the
mip_card_opactity shader:
Running Time: 21 Minutes
Very Very Small Studios, LLC.