Sample Images of the Debris 3 Tutorial
Debris – Part 3 – Cheating with Bitmaps

In this tutorial, I will go over how to use the dynamic material in particle flow with an animated
bitmap.  For certain types of shots, this can be a huge time saving approach.  It can be used
for bullet holes, cracked glass and explosions..
Basic working knowledge of 3DS Max and Particle Flow are required.  I have included the Max
2008 Start and Finished files for this project.  You can download them here:

Tutorial Files (Requires Max 2008 or Higher)

Additional Notes:
  • If you use mental ray, you should check out these links on unlocking and using the
    mip_card_opactity shader:


Running Time:  21 Minutes
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